As you clamber across back alleys and terraced houses, scuttle across cobbled streets and zip-line (a great inclusion, given the open spaces) from building to building, there’s a busy, interesting world down there, the remnants of which you can still make out today. Ubisoft Quebec, developing the ‘main’ yearly instalment for the first time, has done a fine job with London, 1868: a city inching towards modernity in some respects while remaining positively medieval in others (Lambeth). Assassin’s Creed: Syndicate’s greatest strength, like with its predecessors, is its city.
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